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CLANFIGHTS · DEV NOTES

Devlog

Stay up-to-date with the latest news and updates from the realm.

ClanFights - Free Medieval Browser Game
update

Update v2.0.25

Blacksmith: +1→+2 and +2→+3 are 100%. From +3→+4 onward a fail resets the item to +1. The forge asks you to confirm the fail chance first. Blacksmith: +1→+2 and +2→+3 are 100%.… Read moreShow less
Update v2.0.25
  • Blacksmith: +1→+2 and +2→+3 are 100%. From +3→+4 onward a fail resets the item to +1. The forge asks you to confirm the fail chance first.
  • Blacksmith: +1→+2 and +2→+3 are 100%. First risk is +3→+4 at 90% (fail resets to +1). Then 70 / 50 / 20 / 5 / 2 / 1. Trina +10%.
  • Combat AP is now on the fight HUD. Each turn: 2 AP at L1 (plus 1 every 20 levels, cap 6). Auto costs 1 AP so a L12 turn is one skill + strike. Heal skills cost 1 AP. Dungeon Attack spends that budget every turn (no extra CD lock). Smith gold: 500 x plus-level x ceil(itemLevel/20). L1–20 gear stays 500 for +1→+2. Scrolls still required.
  • Shops: the potion tab is now Potion / Scroll Shop. Premium Skins are looks only — they do not give a Horse, Camel, Elephant, or extra bag slots. Upgrade scrolls cost less gold: Common 200, Uncommon 350, Rare 800, Epic 2200, Legendary 5000.
  • Orange Unique sets from L50 (class armor + jewelry). Golden Caravan is a farm set: gold and drop chance, weaker in arena. Legendary uniques now roll on each drop. Smith fail from +3→+4 resets the item to +1 instead of destroying it. Unique Upgrade Scroll is 500 gold.
update

Update v2.0.14

Combat AI: heal/def/potion HP sliders, auto potion in expedition and arena, dungeon Attack spends AP skills then auto. Low-level legendary uniques scale down so a high-level blu… Read moreShow less
Update v2.0.14
  • Combat AI: heal/def/potion HP sliders, auto potion in expedition and arena, dungeon Attack spends AP skills then auto. Low-level legendary uniques scale down so a high-level blue can beat an old orange.
  • Combat skills now spend action points (2 + 1 per 20 levels, cap 6). 8 skill slots (4 active + 4 passive). 1 skill point every 5 levels.
  • Late-game tune: hunt XP is slower at high levels, quest XP scales with your level bar, NPC sell gold scales with item level, RegenAura no longer stacks, set 5-piece bonuses are stronger, and +20 level arena fights grant quest progress only.
  • Seven realms on one server: after login pick Turkish 1, English 1, Global 1, Spanish 1, French 1, Polish 1, or Portuguese 1. Each character, clan, chat, arena, auction, and highscore stays on that realm.
update

Update v2.0.13

Blacksmith tutorial told the truth: every failed upgrade shatters the item. The forge asks you to confirm the destroy chance first. Mystery box: 1% legendary, pity 100, loot at… Read moreShow less
Update v2.0.13
  • Blacksmith tutorial told the truth: every failed upgrade shatters the item. The forge asks you to confirm the destroy chance first.
  • Mystery box: 1% legendary, pity 100, loot at your level −10 or below. Diamond returns are smaller. The scroll band is upgrade scrolls.
  • Uncommon Upgrade Scrolls exist for set pieces (green Uncommon items).
  • Premium is 90 / 180 / 450 for 30 days. You cannot buy a lower tier. Upgrade keeps remaining days and charges the daily difference.
update

Update v2.0.12

Accepting all board quests no longer rolls four free replacements. New offers come from the 2-hour drip, the daily refresh, or a diamond reroll. Hunt and dungeon XP floors apply… Read moreShow less
Update v2.0.12
  • Accepting all board quests no longer rolls four free replacements. New offers come from the 2-hour drip, the daily refresh, or a diamond reroll.
  • Hunt and dungeon XP floors apply after bonuses, so a double-XP event does not triple the floor. Midgame hunts are no longer ~30k per kill.
update

Update v2.0.8

Arena PvP only: skill DR/regen slightly weaker, Absolution also pierces armor on autos, Hypernova/heals weaker in arena. Dungeon/expedition skill numbers unchanged. Energy refil… Read moreShow less
Update v2.0.8
  • Arena PvP only: skill DR/regen slightly weaker, Absolution also pierces armor on autos, Hypernova/heals weaker in arena. Dungeon/expedition skill numbers unchanged.
  • Energy refills (free +10 / diamond +25 / +50) work again for expedition, arena, and dungeon.