Expedition has a new world map. Location plaques sit on the land; Locations and Dungeons slide in from the edge. Hunt monster cards are painted plates now. Attack buttons line u…Read moreShow less⌄
Update v2.0.38
Expedition has a new world map. Location plaques sit on the land; Locations and Dungeons slide in from the edge.
Hunt monster cards are painted plates now. Attack buttons line up; the skill tree SP and Mastery chips match.
update
Update v2.0.37
Hunt loot no longer arrives as two copies of the same item. Extra pairs already in the mail are being cleaned.Read moreShow less⌄
Update v2.0.37
Hunt loot no longer arrives as two copies of the same item. Extra pairs already in the mail are being cleaned.
update
Update v2.0.33
News is paginated. Long updates collapse so the parchment stays sharp.Read moreShow less⌄
Update v2.0.33
News is paginated. Long updates collapse so the parchment stays sharp.
update
Update v2.0.31
Expedition fight AP bar now drops as you spend skills and auto, then refills next round. Unique weapons show damage and stats even if a copy was empty. Unique Upgrade Scroll is…Read moreShow less⌄
Update v2.0.31
Expedition fight AP bar now drops as you spend skills and auto, then refills next round.
Unique weapons show damage and stats even if a copy was empty. Unique Upgrade Scroll is required to smith orange items.
update
Update v2.0.30
Dungeon cooldown is minutes, not hours. Hunt Attack Again no longer copies the dungeon clock — if you have energy, you can hunt. Dungeon victory now shows gold and loot. Opening…Read moreShow less⌄
Update v2.0.30
Dungeon cooldown is minutes, not hours. Hunt Attack Again no longer copies the dungeon clock — if you have energy, you can hunt.
Dungeon victory now shows gold and loot. Opening the dungeon map no longer crashes a run in progress.
Heal potions show in combat again. Mobile energy refills update the HUD immediately.
Clan bank donate window scrolls and the close button is easier to tap on phones.
Unique weapons have combat stats. Unique Upgrade Scroll is in the potion/scroll shop.
Dungeon turns: leftover AP can End Turn instead of dumping skills. Auto uses Strike, not passives.
A full unique class set (Sunforge, Foxfire, Emberglass, Dawnpsalm) grants +1 combat AP.
Hunts spend leftover AP on at most one extra skill plus auto. Elites are not melted by four skills every round.
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